A striking post on X by user @TheSqeakyMouse reignited a financial movement that first gained traction in 2021: the #SilverSqueeze. The post called for a coordinated effort to “take back price control & break the banks” by buying silver on 31 March. The message quickly garnered attention, sparking replies from users pledging to join the movement, with many committing to purchase physical silver in significant quantities. But what exactly is the #SilverSqueeze, & why is it making waves again in 2025? Let’s delve into the history, motivations, & potential implications of this movement for investors & the silver market.
The #SilverSqueeze movement initially emerged in early 2021, following the infamous GameStop short squeeze orchestrated by Reddit’s r/WallStreetBets community. As detailed in a post from r/SilverSqueeze on 16 February 2021, the aim was to target the silver market, which many believed to be manipulated by large financial institutions through short positions. The strategy was simple yet ambitious: encourage retail investors to buy physical silver—whether coins, bars, or silver-backed ETFs—to drive up demand & force a short squeeze. This scenario would compel short-sellers to repurchase silver at inflated prices to cover their positions. The movement gained traction on platforms like Reddit, Twitter, & TikTok, with users sharing images of their silver purchases & rallying others to join.
Fast forward to 2025, & @TheSqeakyMouse’s post suggests the #SilverSqueeze is far from over. The billboard image shared in the post—representing a powerful visual of grassroots activism—underscores the movement’s persistence. Replies to the post indicate growing momentum.
@TheSqeakyMouse emphasised the importance of focusing on physical silver, stressing the value of tangible investments over paper assets like ETFs or stocks. This focus aligns with the original ethos of the 2021 movement, as physical purchases directly influence supply & demand dynamics in a way that paper trades often fail to achieve.
Silver’s market dynamics make it an ideal candidate for such a movement. According to a 2024 report from Sprott, the global silver market is relatively small, valued at approximately $30 billion annually—dwarfed by larger commodities like gold or copper. This smaller market size allows even modest shifts in demand to result in significant price volatility. The report also highlighted that global silver demand in 2024 was projected to reach 1.21 billion ounces, marking the second-highest level on record, driven by industrial applications in green technologies like solar panels & heightened investment interest amidst economic uncertainty. Yet, supply struggled to keep pace, with inventory depletion on exchanges such as the London Bullion Market Association (LBMA) signalling potential price increases.
Historically, silver has been a volatile asset. Hero Bullion notes that silver prices have ranged from a low of $5.84 to a high of $49.45, with significant crashes, such as the 2013 drop from $27 to $18 per ounce. However, as Blackwell Global points out, silver’s dual role as both an industrial metal & a safe-haven investment makes it sensitive to a broad array of factors, including geopolitical tensions, regulatory changes, & the gold-silver ratio—a metric traders use to gauge relative value. In 2024, silver’s price trends continued to reflect this volatility, with Live Mint reporting a price of ₹77,800/kg in Delhi on 31 March 2024—a slight uptick that might foreshadow further movement if the #SilverSqueeze gains traction.
What does this mean for investors in 2025? The #SilverSqueeze taps into a broader sentiment of distrust towards financial institutions, echoing the anti-establishment fervour of the 2021 GameStop saga. For those considering participation, the emphasis on physical silver offers a tangible way to engage, though it also carries risks. Silver’s inherent volatility presents opportunities for gains but equally leaves room for dramatic price swings.
The #SilverSqueeze is more than just a financial strategy—it represents a call to action for retail investors to challenge the status quo. Whether it will succeed in “breaking the banks” remains uncertain, but as 31 March 2025 approaches, the silver market may be bracing for a turbulent ride. Are you ready to join the squeeze?
I’m not a financial advisor & this is not financial advice, I’m just heavily invested in silver.
Ninja Batman vs. Yakuza League premiered on streaming services across Japan this weekend but, after watching the first few minutes, my opinions were torn. The story is gripping, the character designs are phenomenal, but the overly CG-heavy animation style is a major letdown that overshadows the experience.
Let’s start with the positives—because there’s plenty to admire here.
Ninja Batman vs. Yakuza League, produced by Kamikaze Douga & YamatoWorks, delivers a story that’s as thrilling as it is absurd. Batman & his allies are pitted against a yakuza-inspired Justice League in a modern-day Gotham. The plot is packed with twists, adding surprising depth to what could’ve been a simple action flick. IGN’s review labelled it “equal parts exciting action & completely ludicrous comedy,” & I couldn’t agree more.
The character designs are another high point. Every member of the Yakuza League is a visual treat, drawing from distinct aesthetics that make them stand out. These designs are so excellent that they practically beg to be brought to life in a way that does them justice—but that’s where the execution falters.
The big issue here is the CG rendering. As a lifelong Batman fan who grew up on the hand-drawn brilliance of Batman: The Animated Series, I was hoping for an animation style that would match the story’s energy & the designs’ flair. Instead, the heavy reliance on CG makes the entire experience feel bulky, stiff & lifeless. Classic animated Batmans feel alive in a way this CG version doesn’t. The characters in Ninja Batman vs. Yakuza League move awkwardly, their expressions lack nuance, & the overall look has a matte plastic dullness that just pulls me out of the story.
It’s frustrating because the story & designs deserve better. The action scenes, like Batman’s showdown with a yakuza-fied Justice League, are conceptually thrilling, but the stiffness of the CG models undercuts their impact. I can’t help but imagine how incredible this would’ve been in 2D. For now, I’m struggling to stay immersed, torn between a story I adore & an execution that’s extremely off-putting. If you like CGI films or can even look past the CG, you’ll find a gem—but for me, it’s a disappointing clash that keeps this film from reaching its full potential.
Unless otherwise noted, image assets above are NOT original content & are shared under fair use doctrine with NO claims to authorship or ownership. Contact necrolicious@necrolicious.com for credit or removal.
This post was sponsored by…ME! If you’d like to support, please buy my original meme merch from Necrolicious.store or check out my affiliate links to get yourself some other cool things. Additional affiliate links may be contained in the above article. If you click on an affiliate link & sign up/make a purchase, I may earn a commission. This does not increase the price you pay for the product or service, so it helps support this website at no cost to you.
On March 19, 2025, Ripple CEO Brad Garlinghouse shared a momentous announcement on X, declaring a “resounding victory” for Ripple and the broader cryptocurrency industry. In this video post, Garlinghouse revealed that the U.S. Securities and Exchange Commission (SEC) has decided to drop its appeal in its long-standing legal battle against Ripple.
This is it – the moment we’ve been waiting for. The SEC will drop its appeal – a resounding victory for Ripple, for crypto, every way you look at it.
This decision marks the end of a nearly five-year saga that began in December 2020, when the SEC accused Ripple, Garlinghouse, and co-founder Chris Larsen of raising over $1.3 billion through unregistered sales of XRP, claiming it was an unregistered security. The ruling, building on a pivotal 2023 decision by U.S. District Judge Analisa Torres, determined that XRP sales to retail investors on public exchanges were not securities, while institutional sales incurred a $125 million penalty for Ripple. Now, with the SEC stepping back, XRP’s status as a non-security is solidified, setting a landmark precedent for crypto regulation in the U.S.
This victory comes at a pivotal time for the cryptocurrency sector, especially under the Trump administration, which has signaled a more crypto-friendly regulatory approach since early 2025. The shift in stance from banking regulators, coupled with this legal win, has sparked optimism among XRP holders and the broader crypto community. Garlinghouse’s post, which has garnered over 3.3 million views, exudes confidence, urging the industry to “build” toward a brighter future. The decision not only alleviates regulatory uncertainty for Ripple but also paves the way for potential growth in the adoption of XRP, particularly in its core use case for cross-border payments via the Ripple Ledger.
However, the immediate market reaction to this news has been surprisingly muted. Post-announcement, XRP’s price action has seen only a modest increase of about 20 to 30 cents, a far cry from the dramatic surges some anticipated, reflecting a cautious investor response. This tepid movement could be attributed to several factors, including market fatigue after years of regulatory uncertainty, broader crypto market conditions, or investors waiting for clearer signals on how this ruling will impact XRP’s long-term utility and adoption.
Despite the modest initial price action, there’s reason for hope. The long-term implications of the SEC dropping its appeal are profound. With regulatory clarity now established, institutional adoption of XRP could accelerate, especially as global financial institutions increasingly explore blockchain solutions for efficient, low-cost remittances. Analysts and crypto enthusiasts point to the potential for XRP to reclaim higher price levels, with some price predictions for 2025 and beyond suggesting targets as high as $4 or more, driven by growing utility and regulatory tailwinds.
The coming days and weeks may reveal larger gains as the market digests this historic win and as Ripple continues to expand its partnerships—particularly in the banking sector, where its payment solutions are already making waves. XRP’s role in facilitating fast, cost-effective international transactions remains a compelling narrative, and with the regulatory cloud lifted, investor confidence could surge. While patience may be required, the future looks bright for XRP, and this victory could be the catalyst for a new chapter of growth and innovation in the cryptocurrency space. Let’s stay optimistic and watch as Ripple and XRP build toward that promising horizon.
If you want to start investing me in XRP, use my Kinesis link or enter code KM13868686 during signup to receive a FREE half-ounce of silver (KAG).
この日本への移行は、アジアをインスピレーション源とするホラーゲームやビジュアルノベルが日本のゲーム市場で支配的であり、グローバルに注目を集めていることに合致します。Steam、PlayStation 5、Xbox Series X|Sでの利用可能さ、そしてXbox Play Anywhereによるクロスプラットフォーム対応は、現代のゲーマーがサバイバルホラーの没入型体験を求めることを示しています。
The fog-shrouded streets of Silent Hill have long captivated horror fans, but Konami’s latest announcement at the Silent Hill Transmission on March 13, 2025, has sent shockwaves through the gaming community. Silent Hill f, the newest entry in the iconic psychological horror franchise, marks a bold departure from tradition. For the first time in the series’ history, this survival horror masterpiece is set in 1960s Japan, immersing players in the eerie, fog-drenched town of Ebisugaoka. Unlike its predecessors, which were crafted by Japanese developers but rooted in Western environments, Silent Hill f brings the chilling narrative to an Asian setting, redefining the franchise for a new era of gamers.
A Historic Shift: Silent Hill’s First Japanese Setting
Since its debut in 1999, the Silent Hill series has been synonymous with the foggy, haunting American town of Silent Hill, Maine—a fictional locale inspired by small-town U.S. aesthetics like Cushing, Maine, & Snoqualmie, Washington. Developed by Team Silent, a division of Konami Computer Entertainment Tokyo, the first four mainline games (Silent Hill, Silent Hill 2, Silent Hill 3, & Silent Hill 4: The Room) transported players to a Western landscape plagued by supernatural horrors. However, Silent Hill f breaks new ground by relocating the series to Japan during the Shōwa period, offering a fresh cultural & atmospheric backdrop.
This shift is a game-changer for the survival horror genre, which has seen a resurgence in 2025 with titles like Silent Hill f trending on social media platforms like X. The game follows Shimizu Hinako, a teenager whose once-familiar hometown transforms into a nightmarish landscape after a mysterious fog descends. Players will solve puzzles, battle grotesque monsters, & unravel a gripping tale of doubt, regret, & inescapable choices—a signature of psychological horror games.
Why Japan? The Cultural & Creative Leap
Silent Hill f isn’t just a geographical pivot; it’s a narrative & visual revolution. Written by Ryukishi07, the renowned author behind visual novels like Higurashi When They Cry & Umineko When They Cry, the game delves into 1960s Japanese societal issues, including gender discrimination, child abuse, & graphic violence. Red flowers, symbolizing terror, weave through the game’s haunting visuals, creating a unique aesthetic that contrasts with the foggy streets of previous entries.
This move to Japan aligns with the growing popularity of Asian-inspired horror games & visual novels, which dominate Japan’s gaming market & are gaining traction globally. The game’s availability on Steam, PlayStation 5, Xbox Series X|S, & support for Xbox Play Anywhere highlights its appeal to modern gamers seeking immersive, cross-platform experiences in the survival horror niche.
The Design Challenges of Western Settings in the 1990s
While Silent Hill f embraces a Japanese setting, the franchise’s earlier titles faced unique challenges due to their Western-inspired environments. In the 1990s, Japanese developers like Team Silent had limited access to Western models, architectural references, & cultural nuances, creating significant hurdles in designing authentic American towns. The original Silent Hill drew inspiration from real U.S. locations like Centralia, Pennsylvania, but the lack of digital resources & on-the-ground research meant developers relied heavily on media depictions & second-hand descriptions.
This resulted in occasional cultural inaccuracies or stylized interpretations, such as the iconic fog & Otherworld aesthetics, which, while atmospheric, sometimes diverged from realistic Western small-town life. The absence of 3D scanning technology, detailed reference libraries, & international collaboration made it difficult to capture the subtleties of Western architecture, clothing, & behavior. Moreover, Japan’s gaming industry in the 1990s was focused on its domestic market, with hardware like the PC-9801 prioritizing high-resolution graphics for Japanese text over realistic Western models, further complicating design efforts.
These challenges were compounded by the need to balance psychological horror with puzzle-solving & exploration—core elements of adventure games. As noted in web resources like Wikipedia, Japanese adventure games, including early Silent Hill titles, evolved differently from Western counterparts, leaning toward visual novels & slower-paced narratives rather than the inventory-based puzzles common in the West. Team Silent’s innovative approach revolutionized survival horror, but the lack of Western design resources remained a persistent obstacle.
Silent Hill f: A New Era for Psychological Horror
Silent Hill f addresses these historical challenges by grounding the game in a setting familiar to its Japanese developers—1960s Japan. This allows for a more authentic representation of culture, architecture, & societal issues, enriched by the expertise of NeoBards Entertainment & creative contributors like Ryukishi07, character designer “kera,” & producer Motoi Okamoto. The game’s trailershowcases a distinctive visual style with red floral corruption, setting it apart from the foggy, industrial aesthetic of past entries.
Fans on X have expressed excitement, with some noting Silent Hill f’s resemblance to Silent Hill 4, while others question its connection to the franchise’s traditional lore. However, the game’s focus on psychological horror, atmospheric storytelling, & thematic depth positions it as a must-play title for 2025, appealing to both longtime fans & newcomers in the survival horror community.
Embracing the Beauty in Terror
Silent Hill f isn’t just another chapter in Konami’s legendary franchise—it’s a transformative leap into uncharted territory. By setting the game in 1960s Japan, Konami taps into a rich cultural tapestry, overcoming the design challenges faced by earlier entries in crafting Western environments. As gamers wishlist Silent Hill f on Steam & anticipate its release on PlayStation 5 & Xbox Series X|S, the title promises to redefine psychological horror for a new generation.
Stay tuned for more updates on this groundbreaking survival horror game, & dive into the fog of Ebisugaoka to discover the beauty hidden within terror.
Unless otherwise noted, image assets above are NOT original content & are shared under fair use doctrine with NO claims to authorship or ownership. Contact necrolicious@necrolicious.com for credit or removal.
This post was sponsored by…ME! If you’d like to support, please buy my original meme merch from Necrolicious.store or check out my affiliate links to get yourself some other cool things. Additional affiliate links may be contained in the above article. If you click on an affiliate link & sign up/make a purchase, I may earn a commission. This does not increase the price you pay for the product or service, so it helps support this website at no cost to you.
Netflix has unveiled a new trailer for its upcoming Devil May Cry anime reboot, featuring the legendary late voice actor Kevin Conroy (†2022) in a posthumous role. Conroy, renowned for his iconic 30-year run portraying Batman in various TV shows, films & games, will voice a new character named VP Baines. Conroy’s untimely passing in November 2022 at the age of 66 left fans mourning the loss of a true legend, but this new series will give them another opportunity to experience his artistry. The trailer offers a glimpse of Conroy’s voiceover work, which can be heard at the beginning of the sneak peek.
Producer Adi Shankar, who serves as showrunner for the series confirmed in a subsequent post that the voice work was done years ago, prior to Conroy’s passing, so no AI was used.
Was recorded before he passed. No AI used.
Mr. Conroy gave it amazingly nuanced performance.
It was both a pleasure and an honor to work with him.
Conroy’s other posthumous performance, in Justice League: Crisis on Infinite Earths: Part 3, was highly praised in July 2024 but, with his work continuing to be released even years after his passing, one can’t help but wonder if Devil May Cry is the final piece of media we will hear him in. It also remains to be seen just how AI may eventually be used to utilise his iconic voice. After all, 3+ decades of voice work gives AI plenty to work with, should his estate allow it.
Time will also tell whether or not his talents will be enough to save this new adaptation of Devil May Cry. Recent reveal posts were being met with scathing criticism, specifically for Dante taking on an unconfident, ironic sense of humour more commonly seen in Marvel film characters rather than the eponymously unapologetic Devil May Cry series hero. The series is set to premiere on Netflix on April 3, 2025.
If you prefer the original Devil May Cry made by Japan for Japan, I recommend you stick to the 2007 anime:
Unless otherwise noted, image assets above are NOT original content & are shared under fair use doctrine with NO claims to authorship or ownership. Contact necrolicious@necrolicious.com for credit or removal.
This post was sponsored by…ME! If you’d like to support, please buy my original meme merch from Necrolicious.store or check out my affiliate links to get yourself some other cool things. Additional affiliate links may be contained in the above article. If you click on an affiliate link & sign up/make a purchase, I may earn a commission. This does not increase the price you pay for the product or service, so it helps support this website at no cost to you.
Dead by Daylightの霧がさらに暗くなりました。最新のクロスオーバーが発表されたことで、東京喰種のケン・カネキが恐ろしい新キラー「グール」としてエンティティの領域に登場します。2025年4月2日にリリース予定のこのエキサイティングなコラボレーションは、ゲーム & アニメコミュニティに衝撃を与え、世界中のファンに興奮、議論 & 推測を巻き起こしました。Dead by Daylightの愛好者、東京喰種のファン、またはホラーゲームが好きな方にとって、この章は2025年のゲームカレンダーの見逃せない瞬間です。
ケン・カネキの変貌: アニメヒーローからホラーキラーへ
東京喰種を知らない人のために説明すると、このアニメ & 漫画シリーズは人間と共存する人喰いの怪物「喰種」の世界を舞台にしています。主人公のケン・カネキは、事故後に喰種の臓器を移植され、半人間半喰種のハイブリッドになります。自分の二重の性質と戦いながら、人間性を保とうとしつつ、怪物の本能を受け入れます。今、Dead by Daylightはカネキを「グール」として再創造し、人間の肉に飢えた残忍な捕食者として描いています。
公式Dead by DaylightのX投稿(2025年3月11日)によると、霧の中でのカネキの変貌は冷ややかです。「命を救うために喰種の臓器を受けた後、カネキは自身が部分的に喰種であることに気づいた。彼は自分の力を制御し、カフェAnteikuで働く喰種たちと共に欲望を管理することを学びましたが、現実に適応し始めた矢先にカネキは誘拐され、肉体的 & 精神的な拷問を受けました。彼は脱出し、自分の誘拐者を倒しましたが、その拷問は彼に大きな影響を与え、かつての人間らしさを剥ぎ取られてしまった。」この暗いひねりはDead by Daylightの特徴的なホラーゲームプレイと完全に一致し、レイス、ナース & 今ではグールのようなキラーが生存者を終わりのない恐怖の連鎖で追い詰めます。
また、東京喰種ファンにとって嬉しいニュースは、アニメでケン・カネキを演じた花江夏樹がDead by Daylightでグールの声を再び担当することです。この本格的なキャスティングは没入感を高め、ホラーゲームにカネキの象徴的な存在感 & 感情の深みをもたらし、アニメ愛好家にとってこのクロスオーバーをさらに魅力的にします。
グールのゲームプレイ
カネキのグールとしての登場は、Dead by Daylightにユニークなメカニクスをもたらし、東京喰種の能力を最大限に活用してホラーのインパクトを強化します。公式発表では、彼の怪物の能力が強調されています。
グールの「栄光に満ちたグラフィック」モリ(処刑アニメーション)は、東京喰種ファンが求める超暴力を提供し、ホラーゲーマーはカネキが非対称のマルチプレイヤー体験に追加する戦略的深さを評価するでしょう。Dead by Daylightのクリエイティブディレクターであるデイブ・リチャードがPlayStationブログ投稿で述べたように、「グールは速く、敏捷で、残忍な捕食者であり、赫包によって与えられる驚異的な身体属性は私たちに多くの遊びの余地を与えました。」
この東京喰種の章は、Dead by Daylightの大胆なクロスオーバーの歴史の中でまた一つのマイルストーンを記録し、ウォーキング・デッド、ストレンジャー・シングス、キャッスルヴァニアなどの象徴的なパートナーシップに続きます。2016年に発売されたDead by Daylightはホラーゲームジャンルの基盤となり、非対称マルチプレイヤーとポップカルチャーのアイコンを融合させました。ケン・カネキの追加は、アニメインスパイアのゲームコラボレーションの成長トレンドに応じて、長年のプレイヤー & 新しい波のアニメファンに魅力を提供します。
タイミングはこれ以上なく完璧です。Dead by Daylightの9年目のロードマップが終了に近づく中、ファンは次に何が来るのかを興奮しています。Xの最近の投稿では、カネキの登場 & 拷問室ロビーを祝う一方で、PTBフェーズ中のサーバー問題 & ゲームプレイバランスに関する懸念を表明する人々もいます。「Dead by Daylight PTB」、「東京喰種クロスオーバー」、「ホラーゲーム2025」といったキーワードがトレンド入りし、コミュニティの熱狂とゲームの文化的影響を反映しています。
東京喰種ファンに期待されるもの
東京喰種の愛好者にとって、この章はカネキの物語の暗くねじれた一面を提供します。アニメでカネキを演じた花江夏樹がオリジナルの声で登場し、Dead by Daylightの中で彼の象徴的な存在感を維持し、ファンにとっての没入感を高めます。このコラボレーションは、東京喰種製作委員会の承認を受けており、シリーズのグロテスクなイメージ & スタイライズされた暴力を深く掘り下げ、グール & 彼の拷問室ロビーをゲームのキラーの名簿にふさわしい追加物としています。
この章には、プレイヤーがアニメの象徴的な美学に敬意を表してカスタマイズできる東京をテーマにしたコスメティックコレクションも導入されます。生存者を追跡するか、グールを避けるかにかかわらず、このクロスオーバーは東京喰種 & Dead by Daylightの両方のファンにとってご馳走となることを約束します。
未来のDead by Daylightに期待されるもの
2025年4月2日が近づくにつれ、ゲームコミュニティは将来のDead by Daylightチャプターについての憶測で騒がしくなっています。ファンは、ウォーキング・デッドのリック・グライムズ & ダリル・ディクソンなどのライセンスキャラクターをもっと求めています。Dead by Daylightのロードマップはエキサイティングな更新を示唆していますが、ヘルレイザーチャプターが終了し、次のPTBのティーザーがないことで、焦燥感が高まっています。次のチャプターが別の主要なIPをフィーチャーするかもしれないという噂がありますが、これは2025年5月のアニバーサリーライブストリームまで未確認の憶測に過ぎません。この東京喰種のコラボレーションは、さらに大胆なクロスオーバーの舞台を整え、ホラーゲームのリーダーとしてのDead by Daylightの地位を固めるかもしれません。
グールの到来に備える方法
霧の中でケン・カネキに直面する準備はできましたか?ここにその方法を示します:
PTBをチェック: パブリックテストビルドが現在ライブ中で、プレイヤーはグールのメカニクス、パーク、および噂のロビー要素(拷問室など)をテストできます。Dead by Daylight PTBの問題 & 修正についての更新に注意してください。
カレンダーにマーク: 公式リリースは2025年4月2日で、PS5、PS4、Xbox、PC、 & Nintendo Switchなどのプラットフォームでリリースされます。
会話に参加: Dead by DaylightをXでフォローし、#DeadbyDaylight、#TokyoGhoulDBD、 & #HorrorGaming2025のハッシュタグを使用してコミュニティと交流してください。
最終的な考え: 霧の中での出会い
Dead by Daylight x 東京喰種のクロスオーバーは、アニメ & ホラーゲームのスリリングな融合で、ケン・カネキの暗い旅を『グール』として生き返らせます。その戦略的な深さ、直感的な美学、 & 文化的共鳴—花江夏樹のカネキの声の再登場 & 確認された拷問室ロビーによって強化された—この章は2025年にプレイヤーを魅了し、Dead by Daylightの人気を高める準備が整っています。生存者であれ、キラーであれ、飢えを抱きしめる準備をしてください—グールが来るのです。 & 彼は血に飢えています。
Dead by Daylightの公式チャンネルで最新情報をチェックし、コメントで教えてください: グールの噂のインタラクティブ拷問室ロビーに直面することに興奮していますか、それとも彼の赫包触手を操るつもりですか?この壮大なホラーゲームの瞬間についての考えを共有してください!