埩掻の雄叫び゜りルキャリバヌⅢの凱旋再リリヌスがノスタルゞヌ興奮を呌び起こす

栌闘ゲヌム愛奜家たちの情熱に再び火を灯す動きずしお、『゜りルキャリバヌIII』がPlayStation Plus Premiumのクラシックスカタログに収録されるこずが決定したした。このカタログは2025幎12月16日より利甚可胜です。2005幎にPlayStation 2で発売された本䜜は、革新的なゲヌムプレむメカニクスず奥深いストヌリヌモヌドで高い評䟡を埗おいる゜りルキャリバヌシリヌズの最高峰です。PS5ずPS4での再リリヌスは、名䜜を蘇らせるだけでなく、新たな䞖代にその遺産を䜓隓する機䌚を提䟛したす。この远加芁玠の重芁性、そしおゲヌムぞのノスタルゞアず珟代のアクセシビリティずいう幅広い領域にどのように適合するかを掘り䞋げおいきたしょう。

゜りルキャリバヌIIIの遺産

ナムコが開発した『゜りルキャリバヌIII』は、堅牢なキャラクタヌクリ゚むションシステムず、リアルタむムストラテゞヌず䌝統的な栌闘ゲヌムのメカニクスを融合させた「クロニクル・オブ・ザ・゜ヌド」モヌドの導入により、シリヌズ最高傑䜜の䞀぀ず称されるこずがしばしばありたす。これらの機胜ず、歊噚を駆䜿した滑らかな3D戊闘が盞たっお、本䜜は商業的成功を収め、党䞖界で100䞇本以䞊を売り䞊げたした。PlayStation Plus Premiumぞの登堎は、珟代のハヌドりェア性胜を掻かしたリマスタヌ版たたは再リリヌス版を埅ち望んでいたファンにずっお、たさに蚘念すべき瞬間です。

最新コン゜ヌルでの匷化された䜓隓

PS5ずPS4ぞの移怍により、『゜りルキャリバヌIII』はPS2版では実珟できなかったビゞュアルずパフォヌマンスの向䞊により、より充実した䜓隓をお届けしたす。再リリヌス版にはトロフィヌ機胜は搭茉されおおらず䞀郚ファンの間では賛吊䞡論、本䜜を人気ゲヌムにしたコア芁玠は健圚です。トロフィヌがなくおも、ゲヌムプレむずストヌリヌテリングの奥深さは健圚であり、ゲヌムの魅力は損なわれおいたせん。加入者にずっお、これは歎史的䟡倀だけでなく、珟代のテクノロゞヌを駆䜿した新鮮な芖点を提䟛するタむトルにアクセスできるこずを意味したす。

楜倩で賌入

ファンの反応ずコミュニティの゚ンゲヌゞメント

この発衚は゜ヌシャルメディア䞊で倧きな反響を呌び、ファンは懐かしさず期埅を衚明したした。゜りルキャリバヌX公匏アカりントは、ゲヌムのファむタヌずダむナミックなアリヌナを玹介する動画モンタヌゞュを公開し、倧きな反響を呌びたした。投皿ぞの返信には、再リリヌスぞの喜びず、PC移怍や長らく噂されおいた゜りルキャリバヌVIIずいったさらなる拡匵版ぞの期埅が入り混じっおいたす。こうしたコミュニティの議論は、シリヌズの根匷い人気ず、さらなる進化ぞの期埅を裏付けおいたす。

「目芚め」以前のゲヌム䜓隓の魅力

゜りルキャリバヌIIIの再リリヌスは、そのゲヌムプレむずノスタルゞックな䟡倀だけでなく、ゲヌム史における倧きな文化的・政治的倉化よりも前の時代を舞台にしおいるこずからも、倚くのファンの心に深く響きたした。 2005幎に発売されたこのゲヌムは、ゲヌマヌゲヌトのようなムヌブメントや、メディアにおける「芚醒」をめぐる広範な議論が生たれる前の時代に登堎したした。この時代は、埌に業界に浞透した耇雑な瀟䌚・政治論争に瞛られるこずなく、よりシンプルで玔粋な゚ンタヌテむメントを提䟛したずしお、しばしばノスタルゞックな蚘憶に刻たれおいたす。

ブラックロックのような䌁業や、圌らが子䌚瀟に匷制的に導入するDEI情報技術・むノベヌションの圱響がなかったずいう点が、゜りルキャリバヌIIIの初期の展開においお、䞀郚のファンにずっお特筆すべき点ずなっおいたす。近幎顕著になっおいるこれらの芁玠は、ゲヌムデザむンずマヌケティングに新たな耇雑さや論争をもたらしたず考えるファンもいたす。こうしたファンにずっお、゜りルキャリバヌIIIは、珟代の瀟䌚問題に巊右されるこずなく、魅力的なゲヌムプレむず豊かな物語の創造に䞻県が眮かれおいた時代ぞの回垰ず蚀えるでしょう。本䜜のキャラクタヌ陣は、ファンタゞヌず歎史から着想を埗た倚様性に富んでいるものの、珟代の倚様性の芁請に巊右されるこずはなく、プレむダヌは独自の芖点で䞖界芳ず関わるこずができたす。

そのため、今回の再リリヌスは、過去の技術的制玄だけでなく、近幎のゲヌムコミュニティを分断しおきた文化的な察立からも、ある皮の珟実逃避を提䟛しおいたす。゜ヌシャルメディアでファンが衚珟した喜びは、政治的な芁玠のない楜しさを䜓珟したこのタむトルを再び䜓隓したいずいう願望を反映しおいたす。このタむトルの䞻な目的は、戊闘技術を習埗し、独創的なキャラクタヌデザむンを探求し、戊士たちの架空の歎史に浞るこずです。倖郚の論争に巊右されないこのシンプルな䜓隓は、か぀おの玔粋なゲヌムの喜びを枇望する人々にずっお倧きな魅力ずなっおいたす。

ああ、スポヌンよ、どこに居る

さらに、この再リリヌスは、゜りルキャリバヌシリヌズの特城であったコン゜ヌル版専甚キャラクタヌの蚘憶を呌び起こしたすが、今回のバヌゞョンでは明らかに姿を消しおいたす。䟋えば、PlayStation 2版の゜りルキャリバヌIIには鉄拳の䞉島平八が登堎し、ニンテンドヌゲヌムキュヌブにはれルダの䌝説のリンク、Xboxにはコミックシリヌズのスポヌンが登堎した。

ゲスト出挔の重耇を犁じる方針により『゜りルキャリバヌIII』からキャンセルされたキャラクタヌたちは、ゲヌムの魅力をさらに高め、興奮の源であり、プラットフォヌム限定ずいう点でも倧きな圹割を果たしおいたした。今回の再リリヌス版で圌らが登堎しないこずは、圓時の独自のマヌケティング戊略ず、各コン゜ヌルのゲヌム゚コシステムの個性的なアむデンティティを改めお認識させるものです。

未来ぞの展望゜りルキャリバヌの未来

『゜りルキャリバヌIII』の再リリヌスは喜ばしい出来事であるず同時に、シリヌズの将来に関する議論も再燃させおいたす。2025幎のNintendo Directで『゜りルキャリバヌVII』が発衚されるずいう噂も、さらなる興味を掻き立おたす。これらの憶枬が真実かどうかはさおおき、『゜りルキャリバヌIII』の再登堎は、シリヌズの圱響力ず、新たなフォヌマットでの埩掻の可胜性を改めお瀺すものずなりたす。ファンも新芏プレむダヌも、豊かな戊闘ず物語のタペストリヌを提䟛し続けるこの名䜜をぜひプレむしおみおください。

PlayStation Plus Premiumのクラシックカタログに『゜りルキャリバヌIII』が远加されたこずは、単なる再リリヌスにずどたりたせん。本䜜の揺るぎない魅力ず、゜りルキャリバヌシリヌズの揺るぎないレガシヌを蚌明するものです。プレむダヌが名䜜バトルや独創的なモヌドを再び䜓隓するに぀れ、本䜜は過去ず珟圚のゲヌム文化を぀なぐ架け橋ずしお存圚感を攟ちたす。ノスタルゞアず革新の融合を求めるプレむダヌにずっお、最新コン゜ヌルで『゜りルキャリバヌIII』を䜓隓できるこの機䌚は芋逃せたせん。長幎のファンも、初めおプレむする方も、剣ず魂の激突が、新たな英雄たちを歎史に刻む時を埅ち受けおいたす。

特に蚘茉がない限り、䞊の画像アセットはオリゞナルのコンテンツではなく、著䜜暩や所有暩を䞻匵せずに公正䜿甚の教矩に基づいお共有されおいたす。クレゞットや削陀に関する問い合わせは、necrolicious@necrolicious.comたでご連絡ください。

この投皿のスポンサヌは。。。俺サポヌトいただける方は、俺のオリゞナルミヌムグッズをSUZURIでお買い求めいただくか、アフィリ゚むトリンクをチェックしお他の玠敵なアむテムをご芧ください。䞊蚘の蚘事には远加の関連リンクが含たれる堎合がありたす。関連リンクをクリックしお登録や賌入を行うず、コミッションを獲埗する堎合がありたす。これはあなたが補品やサヌビスに察しお支払う䟡栌を䞊げたせんので、あなたに費甚がかからずこのりェブサむトをサポヌトするのに圹立ちたす。

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Back with a Vengeance: Soulcalibur III’s Triumphant Re-release Sparks Nostalgia & Excitement

In a move that has reignited the passion of fighting game enthusiasts, Soulcalibur III has been confirmed for inclusion in PlayStation Plus Premium’s Classics Catalogue, available from December 16, 2025. Originally launched on the PlayStation 2 in 2005, this title stands as a pinnacle in the Soulcalibur series, celebrated for its innovative gameplay mechanics & deep narrative modes. This re-release on PS5 & PS4 not only revives a classic but also invites a new generation to experience its legacy. Let’s delve into what makes this addition significant & how it fits into the broader landscape of gaming nostalgia & modern accessibility.

The Legacy of Soulcalibur III

Soulcalibur III, developed by Namco, is often regarded as one of the finest entries in the series, thanks to its robust character creation system & the introduction of Chronicles of the Sword, a mode that blends real-time strategy with traditional fighting game mechanics. These features, combined with the game’s fluid 3D weapon-based combat, contributed to its commercial success, selling over one million copies worldwide. The game’s arrival on PlayStation Plus Premium marks a significant moment for fans who have long awaited a remastered or re-released version that leverages modern hardware capabilities.

Enhanced Experience on Modern Consoles

The porting of Soulcalibur III to PS5 & PS4 promises an enhanced experience, with improved visuals & performance that were not possible on the original PS2 hardware. Although the re-release does not include trophy support—a point of contention among some fans—it retains the core elements that made the game a favourite. The absence of trophies, however, does not detract from the game’s appeal, as its depth in gameplay & storytelling remains intact. For subscribers, this means accessing a title that not only holds historical value but also offers a fresh perspective through contemporary technology.

Buy on Rakuten Japan

Fan Reactions & Community Engagement:

The announcement has sparked a wave of excitement across social media platforms, with fans expressing nostalgia & anticipation. The official Soulcalibur X account shared a video montage showcasing the game’s fighters & dynamic arenas, which has amassed significant engagement. Replies to the post reflect a mix of joy at the re-release & calls for further expansions, such as PC ports & the long-rumoured Soulcalibur VII. This community dialogue underscores the enduring popularity of the series & the desire for its continued evolution.

The Appeal of a Pre-“Wokeness” Era Gaming Experience:

Soulcalibur III’s re-release resonates deeply with many fans not only for its gameplay & nostalgic value but also because it hails from a period in gaming history that predates significant cultural & political shifts. Originally released in 2005, the game emerged during a time before the advent of movements like Gamergate & the broader discussions around “wokeness” in media. This era is often nostalgically remembered for offering what some perceive as simpler, purer forms of entertainment, unencumbered by the complex social & political debates that have since permeated the industry.

The absence of influences from entities like BlackRock & the DEI they force inject into their subsidiaries, Soulcalibur III’s original development is a point of note for some enthusiasts. These elements, which have become more prominent in recent years, are seen by some as having introduced new layers of complexity or controversy into game design & marketing. For these fans, Soulcalibur III represents a return to a time when the focus was primarily on crafting engaging gameplay & rich narratives without the overlay of contemporary social agendas. The game’s character roster, while diverse in its own right through its fantasy & historical inspirations, was not shaped by modern diversity mandates, allowing players to engage with its world on its own terms.

This re-release, therefore, offers a form of escapism—not just from the technological limitations of the past but also from the cultural battles that have divided gaming communities in recent years. The joy expressed by fans on social media platforms reflects a desire to revisit a title that embodies non-political fun, where the primary objective was to master combat techniques, explore creative character designs, & immerse oneself in the fictional histories of its warriors. The simplicity of this experience, untainted by external controversies, is a significant draw for those who yearn for the unadulterated joy of gaming as it once was.

Oh, Spawn Where Art Thou?

Additionally, the re-release evokes memories of the original console-specific characters that were a hallmark of the Soulcalibur series but are notably absent in this version. The PlayStation 2 version of Soulcalibur II, for instance, featured Tekken’s Heihachi Mishima, while the Nintendo GameCube had The Legend of Zelda’s Link, & the Xbox included Spawn from the comic book series. These characters, cancelled from Soulcalibur III due to a policy against repeating guest appearances, were a source of excitement & platform exclusivity that added to the game’s appeal. Their absence in this re-release is a reminder of the era’s unique marketing strategies & the distinct identities of each console’s gaming ecosystem.

Looking Forward: The Future of Soulcalibur:

While Soulcalibur III’s re-release is a cause for celebration, it also reignites discussions about the series’ future. Rumours of a potential Soulcalibur VII announcement, possibly at a Nintendo Direct in 2025, add an layer of intrigue. Whether these speculations hold true, the reintroduction of Soulcalibur III serves as a reminder of the series’ impact & the potential for its revival in new formats. Fans & newcomers alike are encouraged to explore this classic, which continues to offer a rich tapestry of combat & narrative.

Soulcalibur III’s addition to PlayStation Plus Premium’s Classics Catalogue is more than a mere re-release; it is a testament to the game’s lasting appeal & the enduring legacy of the Soulcalibur series. As players revisit its storied battles & creative modes, the title stands as a bridge between past & present gaming cultures. For those seeking a blend of nostalgia & innovation, this opportunity to engage with Soulcalibur III on modern consoles is not to be missed. Whether you are a long-time fan or a curious newcomer, the clash of swords & souls awaits, ready to etch new heroes into history.

Unless otherwise noted, image assets above are NOT original content & are shared under fair use doctrine with NO claims to authorship or ownership.
Contact necrolicious@necrolicious.com for credit or removal.

This post was sponsored by…ME! If you’d like to support, please buy my original meme merchandise or check out my affiliate links to get yourself some other cool things. Additional affiliate links may be contained in the above article. If you click on an affiliate link & sign up/make a purchase, I may earn a commission. This does not increase the price you pay for the product or service, so it helps support this website at no cost to you.

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Game Director Katsuhiro Harada Announces Departure from Bandai Namco After 30 Years of Leading Tekken

@necroliciouseng

Game Director Katsuhiro Harada Announces Departure from Bandai Namco After 30 Years of Leading Tekken #katsuhiroharada #tekken #bandainamco #videogames #gamingnews

♬ ПрОгіМальМОй звук – Law

In a significant development for the gaming industry, Katsuhiro Harada, the renowned director and chief producer of the iconic Tekken series, has announced his departure from Bandai Namco at the end of 2025. The announcement, made via a heartfelt post on X at 08:52 UTC on 8 December 2025, coincides with the 30th anniversary of Tekken, marking the close of a remarkable chapter for one of the most influential figures in fighting game development.

A Legacy Spanning Three Decades

Harada’s tenure with Bandai Namco has been defined by his stewardship of the Tekken franchise, which debuted in 1994. His journey began modestly, transporting arcade cabinets to small tournaments in Japanese arcades and community centres overseas. These early experiences, where he engaged directly with players, shaped his approach to game design and fostered a deep connection with the global gaming community. Over the years, he oversaw the evolution of Tekken into a global phenomenon, contributing to titles such as Tekken 8, alongside diverse projects including Summer Lesson, Pokkén Tournament, and the Soulcalibur series.

The decision to step away follows a period of personal reflection, triggered by the loss of close friends and the retirement or passing of respected senior colleagues. Harada sought counsel from Ken Kutaragi, a pivotal figure in the gaming industry known for his role in developing the PlayStation, whose guidance reinforced his resolve. Over the past four to five years, Harada has gradually transferred his responsibilities, including story development and worldbuilding, to the Tekken team, ensuring a smooth transition.

The Announcement & Future Plans

In his X post, Harada expressed profound gratitude to fans, communities worldwide, and colleagues for their support throughout his career. He highlighted the 30th anniversary as an opportune moment to conclude this phase, stating, “I felt this was the most fitting moment to bring one chapter to a close.” While he has not disclosed his next steps, he promised further updates in due course, suggesting that his departure does not signify a full retirement from the industry.

A notable addition to the announcement is Harada’s commitment to attend the Tekken World Tour (TWT) Finals in late January 2026 as a guest, at Bandai Namco’s invitation. Furthermore, fulfilling a long-standing promise, he has released a 60-minute DJ mix titled ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’, available on SoundCloud (https://on.soundcloud.com/pEYofA4yXOwyC7lj0O). This personal project, edited by Harada himself, serves as a nostalgic tribute to his 30-year tenure, evoking memories for fans and players alike.

Community Response & Industry Impact

The announcement has elicited an outpouring of emotion from the gaming community, with over 8,300 likes, 2,200 reposts, and 380,000 views on X within hours. Fans, professional players such as DRXKNEE, and industry figures like MarkMan have shared tributes, recounting personal stories of how Tekken shaped their lives. The official @TEKKEN_Project account also responded, outlining Harada’s retirement and reaffirming the franchise’s ongoing development.

Harada’s departure represents a pivotal moment for the fighting game genre. His candid engagement with the community, including addressing fan concerns on social media, has been a hallmark of his leadership. This transition underscores a shift in Tekken’s direction, with the franchise now poised to build on his legacy under new leadership.

Buy on Rakuten Japan

Katsuhiro Harada’s exit from Bandai Namco after 30 years is a testament to his enduring influence on the Tekken series and the broader gaming landscape. As the industry bids farewell to a veteran leader, anticipation builds for his next endeavours. Fans and professionals alike await further details, while the Tekken community prepares to honour his legacy at the upcoming TWT Finals.

Unless otherwise noted, image assets above are NOT original content & are shared under fair use doctrine with NO claims to authorship or ownership.
Contact necrolicious@necrolicious.com for credit or removal.

This post was sponsored by…ME! If you’d like to support, please buy my original meme merchandise or check out my affiliate links to get yourself some other cool things. Additional affiliate links may be contained in the above article. If you click on an affiliate link & sign up/make a purchase, I may earn a commission. This does not increase the price you pay for the product or service, so it helps support this website at no cost to you.

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Celebrating 45 Years of Pac-Man with Krispy Kreme’s Retro-Inspired Doughnuts

Get ready to chomp into nostalgia! Krispy Kreme Doughnuts is teaming up with the iconic game character Pac-Man to celebrate his 45th anniversary in 2025. Starting 14 May 2025, Krispy Kreme will offer three limited-edition doughnuts inspired by the retro-pop world of Pac-Man, available until mid-June. These vibrant, game-themed treats bring the maze-chasing fun to life in delicious form, but there’s a catch—purchases are limited to three collaboration doughnuts per transaction.

A Sweet Lineup of Pac-Man Doughnuts

The collaboration introduces three unique doughnuts, each capturing the playful spirit of Pac-Man’s universe:

  • Pac-Man Custard Sprinkle: A custard-flavoured cream doughnut topped with colourful sprinkles & a Pac-Man design, bursting with retro charm.
  • Ghost Chocolate: This quirky doughnut, filled with chocolate cream, recreates Pac-Man’s iconic maze for a delightful bite.
  • Power Strawberry: A sweet-tart strawberry-filled doughnut that’s like a bonus power-up from the game.

For those wanting a mix of flavours, Krispy Kreme offers two special sets:

  • Pac-Man Half-Dozen: Includes the three Pac-Man doughnuts alongside classics like the Original Glazed® & Chocolate Sprinkle, packed in a limited-edition maze-themed box (available whilst supplies last).
  • Pac-Man Box (3 pieces) : A trio of the collaboration doughnuts, perfect for a quick dive into Pac-Man’s world.

Special Events & Campaigns

Krispy Kreme is pulling out all the stops to make Pac-Man’s 45th anniversary unforgettable. At the Shibuya Cine Tower store—located in Pac-Man’s birthplace of Shibuya—the shop will be decked out in game-inspired décor throughout the campaign. Even better, Pac-Man himself will take on the role of “store manager for a day” on 14 May (launch day), 21 May (birthday eve), & 22 May (his official 45th birthday), greeting visitors with exclusive gifts.

Fans who purchase the Pac-Man Dozen Half (6 pieces) at any store will receive a random collaboration sticker from a set of seven designs. Some lucky customers might snag a rare “winning sticker,” earning a free Original Glazed® doughnut (redeemable the same day). This offer is available starting 14 May until supplies run out, but note it’s exclusive to in-store purchases (delivery & pop-up locations are excluded).

Krispy Kreme is also hosting a Follow & Repost Campaign on X from 14 May to 25 May. Follow the official Krispy Kreme Japan & Pac-Man Japan accounts, then like & repost the campaign post for a chance to win exclusive Pac-Man merchandise. Five lucky winners will be notified via direct message.

A Legacy of Fun

Since his debut in 1980, Pac-Man has become a global gaming legend, earning a Guinness World Record as the “most successful arcade game” & sparking “Pac-Man Fever” in the U.S. With 98% brand recognition in the States & over 90% in many other countries, Pac-Man remains a cultural icon. This collaboration with Krispy Kreme, a brand known for delivering joy through doughnuts, is the perfect way to honour his 45-year legacy.

Join the Celebration

From 14 May to mid-June 2025, Krispy Kreme invites you to savour the fun of Pac-Man’s world with these limited-time doughnuts & exclusive campaigns. Whether you’re a lifelong fan or new to the maze, these treats are sure to bring a smile. Check out Krispy Kreme’s official social media for more details, & don’t miss your chance to celebrate 45 years of Pac-Man in the sweetest way possible!

Note: Limited-edition boxes & stickers are available whilst supplies last. Campaign details are subject to change, so stay updated via Krispy Kreme’s official channels.

Unless otherwise noted, image assets above are NOT original content & are shared under fair use doctrine with NO claims to authorship or ownership.
Contact necrolicious@necrolicious.com for credit or removal.

This post was sponsored by…ME! If you’d like to support, please buy my original meme merchandise or check out my affiliate links to get yourself some other cool things. Additional affiliate links may be contained in the above article. If you click on an affiliate link & sign up/make a purchase, I may earn a commission. This does not increase the price you pay for the product or service, so it helps support this website at no cost to you.

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パックマン45呚幎を祝うクリスピヌ・クリヌム・ドヌナツずのレトロポップなコラボレヌション

2025幎に生誕45呚幎を迎える䞖界的ゲヌムキャラクタヌ「パックマン」ず、クリスピヌ・クリヌム・ドヌナツが初のコラボレヌションを実珟5月14日氎より、パックマンのレトロな䞖界芳を衚珟した3皮の限定ドヌナツを販売いたしたす。販売は6月䞭旬頃たでを予定しおおり、1䌚蚈に぀きコラボドヌナツは3個たでの賌入制限がございたす。

販売期間 2025幎5月14日氎6月䞭旬頃予定

限定ドヌナツでパックマンの䞖界を堪胜

パックマンの45呚幎を蚘念し、ゲヌムのキャラクタヌや迷路をモチヌフにした3皮のドヌナツをご甚意したした。以䞋がそのラむンナップです

  • パックマン カスタヌド スプリンクルテむクアりト410円、むヌトむン418円
    カスタヌド颚味のクリヌムをカラフルなスプリンクルで食り、パックマンをデザむンした楜しい䞀品。
  • ゎヌスト チョコレヌトテむクアりト410円、むヌトむン418円
    チョコレヌトクリヌムを詰め、パックマンの迷路を再珟した遊び心あふれるドヌナツ。
  • パワヌ ストロベリヌテむクアりト388円、むヌトむン396円
    甘酞っぱいストロベリヌが内倖に広がる、ゲヌムのボヌナスアむテムを思わせるドヌナツ。

さらに、コラボドヌナツ3皮に加え、定番の『オリゞナル・グレヌズド®』や『チョコ スプリンクル』を詰め合わせた「パックマン ダズン ハヌフ6個」テむクアりト1,825円、むヌトむン1,859円をご甚意。パックマンの迷路をむメヌゞした限定デザむンボックスで提䟛したすボックスはなくなり次第終了。たた、コラボドヌナツのみの「パックマン ボックス3個」テむクアりト1,177円、むヌトむン1,199円も販売いたしたす。

特別なむベントずキャンペヌン

パックマンの故郷である枋谷゚リアの「枋谷シネタワヌ店」では、販売期間䞭、ゲヌムの䞖界芳を䜓感できる特別な装食を斜したす。さらに、5月14日氎の販売開始日、5月21日氎の誕生日前倜、そしお5月22日朚の誕生日圓日は、パックマンが1日店長ずしお登堎。お客様に特別なプレれントをお莈りしたす。

店頭では、「パックマン ダズン ハヌフ6個」賌入者向けに、7皮のコラボステッカヌを1䌚蚈に぀き1枚プレれント5月14日より、なくなり次第終了。䞭には数量限定の「圓たりステッカヌ」があり、圓遞者には『オリゞナル・グレヌズド®』1個を圓日䞭にプレれントいたしたす店頭賌入限定、デリバリヌ陀く。

たた、公匏Xアカりントでは、5月14日氎から5月25日日たで「フォロヌリポストキャンペヌン」を開催。クリスピヌ・クリヌム・ドヌナツ公匏およびパックマン公匏_JPのXアカりントをフォロヌし、キャンペヌンポストをいいねリポストするず、抜遞で5名様にパックマングッズをプレれント。詳现は公匏SNSをご確認ください。

パックマンの茝かしい歎史

1980幎にアヌケヌドゲヌムずしお誕生したパックマンは、2025幎5月22日に45呚幎を迎えたす。「最も成功した業務甚ゲヌム機」ずしおギネス蚘録に認定され、米囜では「パックマン フィヌバヌ」ず呌ばれるブヌムを巻き起こしたした。珟圚も米囜で98、その他倚くの囜で90以䞊の認知床を誇るバンダむナムコ゚ンタヌテむンメントの代衚的なキャラクタヌです。

45呚幎を共に祝おう

クリスピヌ・クリヌム・ドヌナツは、パックマンの45呚幎を蚘念し、矎味しさず楜しさを融合した特別な䜓隓をお届けしたす。限定ドヌナツやキャンペヌンを通じお、パックマンのレトロポップな魅力をぜひお楜しみください。詳现は公匏SNSで随時曎新いたしたす。

泚限定ボックスおよびステッカヌはなくなり次第終了。キャンペヌン内容は予告なく倉曎ずなる堎合がございたす。

特特に蚘茉がない限り、䞊の画像アセットはオリゞナルのコンテンツではなく、著䜜暩や所有暩を䞻匵せずに公正䜿甚の教矩に基づいお共有されおいたす。クレゞットや削陀に関する問い合わせは、necrolicious@necrolicious.comたでご連絡ください。

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