Koei Tecmo Announces Official Fatal Frame II Camera Obscura Replica for 25th Anniversary

Long-time players of the series first encountered the Camera Obscura as a digital instrument of last resort. In 2003’s original Fatal Frame II: Crimson Butterfly, that antique camera was the only defence against restless spirits in a forgotten mountain village. Twenty-three years later the same object has been rendered in physical form as a high-end collector’s piece. The official 「零」25周年記念 『零 ~紅い蝶~』 射影機プロップレプリカ スペシャルセット now sits on the Koei Tecmo shop, priced at ¥79,800 including tax.

This article examines the replica’s specifications, production terms, historical context & practical considerations for collectors. It draws on official shop listings, contemporary reporting from Famitsu & 4Gamer, plus first-hand familiarity with the franchise’s evolution from PlayStation 2 origins through the 2026 remake.

What the Special Set Actually Contains

The set is sold as a single made-to-order package housed in a paulownia wood box. It comprises three principal items plus the box itself.

  • Camera Obscura prop replica: composite resin & acrylic construction, measuring H120 mm × W135 mm × D110 mm & weighing approximately 705 g.
  • Dr Asou’s Camera Manual: a specially produced tri-fold booklet that unfolds to roughly H157 mm × W223 mm.
  • Antique photo-style card set: three cards depicting Mio & Mayu, each H89 mm × W127 mm.
  • Paulownia box: inner dimensions H130 mm × W152 mm × D152 mm.

Official product photography shows an aged metallic finish, engraved detailing around the lens housing & a viewfinder arrangement that matches the in-game model when held at chest height. The replica is explicitly non-functional. There are no moving parts, no film compartment & no optical capability. The included manual describes fictional in-game effects rather than real photographic operation.

Pre-orders opened on 11 September 2026 & close at 23:59 JST on 23 November 2026. Convenience-store payment ends earlier, on 14 November. Shipment is planned for March 2027, though the listing notes the date remains subject to change. Orders cannot be cancelled, amended or combined with other items in the same cart. Production may be cancelled entirely if the minimum order quantity is not reached.

Historical & Cultural Context of the Camera Obscura

The Camera Obscura occupies a unique place in Japanese horror design. Created in-universe by Dr Kunihiko Asou in the late nineteenth century, the device uses specially treated film to capture & pacify spirits. Its first appearance in the 2001 original Fatal Frame established a mechanic that distinguished the series from Western survival-horror contemporaries. Players must allow ghosts to approach closely before triggering a shot, turning vulnerability into the core tension.

Crimson Butterfly refined that system & introduced the twin sisters Mio & Mayu Amakura. The 2026 remake by Team NINJA updated graphics, audio & controls while retaining the original camera loop. The replica therefore arrives at a moment of renewed visibility for the franchise. Series creator Makoto Shibata has described the remake as approaching the scope of a new title rather than a simple visual upgrade.

The 25th-anniversary timing is precise. The first game launched in December 2001. By late 2026 the series has existed for a full quarter-century, spanning multiple hardware generations & a shift from Tecmo to Koei Tecmo. Physical replicas of this fidelity remain rare in Japanese game merchandising, which more commonly favours acrylic stands, clear files & scale figures. The decision to produce a weighted, display-ready Camera Obscura signals an attempt to treat the object as an artefact rather than disposable fan goods.

For comparison, Japan’s broader collectibles market has seen similar premiumisation. High-value trading cards now trade as assets, prompting regulatory discussion. The replica occupies a parallel space: limited production, high unit price & cultural specificity. See our earlier examination of Japan’s high-value collectibles market for the wider commercial pattern.

Practical Considerations for Prospective Buyers

At ¥79,800 the set sits well above typical game merchandise. Overseas buyers face additional import duty, shipping insurance & currency conversion. The item ships only from the Japanese official shop & cannot be bundled. Delivery in March 2027 means a six-month wait after the pre-order window closes.

The replica’s 705 g weight gives it substantial presence on a shelf, yet its dimensions remain compact enough for a standard display cabinet. Because it is a prototype-based product, minor variations between the photographed sample & the final unit are possible. The shop listing states images are for reference only.

Collectors who already own the 2026 remake may find the physical object complements the digital experience. Holding a tangible Camera Obscura after years of virtual use creates a tactile connection that software cannot replicate. That said, the piece remains a static display item. Anyone expecting a working camera or interactive features will be disappointed.

Production risk should not be ignored. Made-to-order items of this type have been cancelled in other Koei Tecmo lines when demand fell short. Buyers should treat the pre-order as a commitment rather than a reservation that can be withdrawn.

Design Fidelity & First-Hand Assessment

Having followed the series since the original PlayStation 2 release, the replica’s proportions appear faithful. The lens barrel, viewfinder frame & decorative engraving align with both the 2003 model & the 2026 remake’s updated textures. The aged finish avoids the overly glossy look common in cheaper resin products. When photographed in low light the surface reads as oxidised metal rather than painted plastic.

The accompanying cards of Mio & Mayu adopt an antique photographic style consistent with the game’s early-twentieth-century setting. They function as both decorative inserts & narrative reminders of the twins’ central role. Dr Asou’s manual adds a layer of in-universe documentation that collectors of the series’ lore will appreciate.

Compared with other official horror-game props, the set occupies a middle ground between mass-market figures & museum-grade replicas. It is more substantial than typical acrylic goods yet less expensive than fully licensed film-prop reproductions. For dedicated fans the value lies in the combination of accuracy, limited availability & the anniversary context.

The Camera Obscura’s design also invites comparison with real-world analogue cameras of the period. Its bellows-style front & square body echo late-Victorian plate cameras, an intentional historical reference that reinforces the series’ blend of folklore & early photography. Readers interested in how Japanese horror draws on both domestic ghost traditions & Western undead motifs may find additional context in our piece on Japanese & Western undead folklore.

Broader Implications for the Franchise

The replica’s release coincides with Koei Tecmo’s documented workforce expansion & the commercial performance of the 2026 remake. While no new mainline title has been announced, the company has previously experimented with camera-based formats, including a 2004 mobile title. Speculation about future augmented-reality applications remains just that—speculation. Our earlier analysis of Koei Tecmo’s potential Fatal Frame AR experiments outlines the technical & commercial factors involved.

Physical media itself continues to hold cultural weight in Japan even as digital distribution grows. The replica can be read as part of that preference for tangible objects. See our reporting on physical media culture in Japanese gaming for the contrasting attitudes between Japanese & Western audiences.

Whether the set becomes a one-off anniversary item or the first of a line of high-end props will depend on sales figures that will not be public for many months. For now it stands as a carefully produced artefact aimed at the core audience that has supported the series across twenty-five years.

FAQ

Is the Camera Obscura replica a working camera?
No. It contains no moving parts, no film & no optical function. It is a display replica only.

What is the exact pre-order period?
11 September 2026 to 23 November 2026 at 23:59 JST. Convenience-store payments close on 14 November 2026.

Can the order be cancelled?
No. Once placed the order cannot be cancelled, changed or combined with other products.

Will the replica ship outside Japan?
The official shop ships internationally, but buyers are responsible for all import duties, taxes & customs clearance.

How accurate is the size compared with the in-game model?
Official photographs show a handheld scale consistent with the game. The replica measures 120 × 135 × 110 mm & weighs 705 g.

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Fatal Frame Go? Koei Tecmo Expansion & Fatal Frame AR Mobile Potential.

.Koei Tecmo has grown its workforce significantly in recent years. Many enthusiasts now wonder whether this expansion could eventually support a new entry in the Fatal Frame series that leverages modern smartphone augmented reality technology. The timing feels particularly pointed given the company’s stated priorities.

Koei Tecmo Workforce Growth in Context

In July 2026 Automaton West reported that Koei Tecmo had increased its headcount from approximately 2500 employees to over 3000 in just two years. The company added 193 new domestic hires in 2026 alone after reaching 2850 the previous year. President & CEO Hisashi Koinuma confirmed that the long-term target of 5000 employees remains unchanged.

This growth forms part of a broader mid-term strategy first outlined in late 2024. The plan centres on expanding the number of active development lines across existing brands such as Team NINJA, Omega Force & Gust. A new dedicated AAA Studio was also established to experiment with fresh concepts without risking established fan expectations for core series.

The expansion supports goals around self-publishing & global infrastructure. Examples include the in-house release of Nioh 3 which enabled simultaneous PC availability & strong sales performance. Internal training programmes accompany hiring to build talent capable of sustaining higher output.

Fatal Frame’s Natural Fit with Augmented Reality

The Fatal Frame series centres on the Camera Obscura mechanic. Players photograph ghosts to repel or capture them. This core loop aligns closely with camera-based augmented reality experiences available on contemporary smartphones.

Historical context strengthens the connection. In 2004 Tecmo released Real Zero Another Edition exclusively in Japan for feature phones. Players used the device’s camera to photograph real surroundings while ghosts appeared superimposed in the images. The experience allowed collection of different ghosts & delivered clues through in-game emails. Service continued until 2011.

A later spin-off Spirit Camera The Cursed Memoir arrived on Nintendo 3DS in 2012. It made extensive use of the handheld’s camera & early AR features. Players could hunt ghosts within their actual rooms by treating the device itself as the Camera Obscura.

These experiments occurred when camera phones & AR capabilities remained rudimentary. Modern smartphones offer far superior sensors, processing power & frameworks such as ARKit or ARCore. Depth sensing & real-time tracking now support more convincing overlays & interactions.

The recent Fatal Frame II Crimson Butterfly Remake developed by Team NINJA demonstrates renewed investment in the franchise. Released in March 2026 across PlayStation 5, Nintendo Switch 2, Xbox Series X|S & PC, the title updates graphics, sound & controls while introducing new gameplay elements. Series creator Makoto Shibata noted in pre-release interviews that the remake was built in a manner close to developing a new game. Any future entry would likely evolve from the systems established here.

Strategic Focus on AAA Over Mobile

Koei Tecmo has explicitly adjusted its outlook on mobile games. Representatives noted in 2024 that the mobile market is mature & that significant further growth appears unlikely. The current medium-term plan instead emphasises raising quality across the portfolio to AAA standards & balancing major titles with middle-class releases.

This represents a deliberate pivot. Earlier strategies placed greater weight on smartphone expansion alongside console projects. The revised approach prioritises console & PC development capacity. Resources now flow toward bigger releases that can command premium pricing & stronger brand positioning.

The 4th Medium-Term Management Plan covering fiscal years 2025 to 2027 reinforces this direction. Quantitative growth of pipelines & qualitative improvements sit at the centre. Mobile & online categories still feature in forecasts yet receive more modest growth expectations than in previous cycles.

Third-Party AR Ghost Hunting Experiences on Smartphones

Several independent developers & platforms have created AR experiences centred on ghost hunting or paranormal investigation using phone cameras. These titles operate outside official Fatal Frame channels yet echo similar themes.

  • AR Ghost Hunt on iOS encourages players to scan real environments & eliminate overlaid ghosts. Movement through physical space forms a core part of play.
  • Go Ghost Hunting supports capture of virtual ghosts that appear in chosen real-world locations via augmented reality on phones or tablets.
  • Ghost Hunter AR available on itch.io for Android requires scanning surroundings to establish a play area then uses an EMF-style reader to locate & interact with a ghost.
  • AR Ghost Hunt on Android powered by ARCore focuses on exploring locations & gathering paranormal evidence through the camera.
  • Snapchat’s Ghost Phone experience from 2022 allows users to hunt supernatural beings within their own homes by interacting with camera-based AR elements & unlocking different modes.

Additional apps function more as novelty detectors. Titles such as Real Ghost Detector + Radar overlay visual effects & sounds on the live camera feed to simulate spirit activity. These often incorporate radar displays or distortion effects triggered by device sensors.

Itch.io hosts further short-form experiments tagged with both augmented reality& horror. Some allow direct confrontation with ghosts that manifest in the player’s immediate surroundings.

Quality & depth differ considerably. Dedicated games tend to include structured mechanics such as scanning or evidence collection. Detector-style apps lean toward entertainment & visual spectacle rather than sustained gameplay loops. None replicate the atmospheric tension or narrative focus of mainline Fatal Frame entries.

Balanced Outlook & Practical Considerations

Koei Tecmo’s workforce expansion & AAA emphasis make a major new mobile Fatal Frame project unlikely in the immediate term. The company has prioritised console & PC capacity to support steady releases across multiple brands. Mobile remains part of the business yet receives reduced priority for aggressive scaling.

Success of the Crimson Butterfly Remake could nevertheless open doors. Strong performance across platforms might encourage smaller-scale experiments including AR spin-offs. Historical precedents within the series show willingness to explore camera-based formats when technology permits.

Enthusiasts following the franchise since its PlayStation 2 origins will recognise the recurring appeal of real-world integration. The 2004 Real Zero experiment & 2012 Spirit Camera title both demonstrated early understanding of how the Camera Obscura concept could extend beyond traditional screens.

Practical takeaways include monitoring post-launch data from the 2026 remake. Sales figures, review sentiment & any subsequent developer comments will indicate appetite for further entries. Third-party AR options currently provide accessible alternatives for those seeking immediate camera-based ghost hunting on smartphones.

Technology continues to advance. Improvements in phone sensors & AR frameworks lower barriers for future development. Should Koei Tecmo revisit mobile opportunities the Fatal Frame IP possesses inherent advantages that few other series can claim.

FAQ

Will Koei Tecmo release a new mainline Fatal Frame game soon?
No official announcement exists beyond the 2026 Crimson Butterfly Remake. Interviews indicate any future title would build on systems developed for the remake.

Are there official Fatal Frame games for modern smartphones?
The series has not seen a major official release on contemporary mobile platforms. Historical spin-offs such as Real Zero Another Edition appeared on older feature phones.

How do third-party AR ghost hunting apps compare to Fatal Frame?
They offer camera overlay mechanics but generally lack the narrative depth, atmosphere & refined gameplay of official entries. Many function as short experiences or novelty tools.

Could improved AR technology revive interest in mobile Fatal Frame projects?
Modern smartphone capabilities exceed those available during earlier experiments. This technical progress creates stronger foundations should the company choose to explore the format again.

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Silent Hill f & Fatal Frame II: Crimson Butterfly Remake Announce Collaboration

Konami & Koei Tecmo have announced a special collaboration between Silent Hill f & the forthcoming remake of Fatal Frame II: Crimson Butterfly. This partnership promises free downloadable content featuring themed costumes, bridging two iconic franchises in the survival horror genre. Set to enhance the atmospheric dread of both titles, the crossover highlights the shared heritage of psychological terror & supernatural elements that define these series.

Details of the Collaboration

The free DLC will introduce cosmetic items inspired by each game’s distinctive aesthetics. For Fatal Frame II: Crimson Butterfly Remake, players can expect costumes drawing from Silent Hill f‘s fog-enshrouded world, potentially including outfits reminiscent of protagonist Shimizu Hinako. Conversely, Silent Hill f is likely to receive attire influenced by the crimson butterflies & twin sisters central to Fatal Frame II‘s narrative. Promotional artwork released alongside the announcement blends these motifs, depicting fog-laden school uniforms intertwined with ethereal butterflies, evoking a sense of impending doom.

This rare alliance between Konami & Koei Tecmo underscores a commitment to revitalising classic horror experiences for modern audiences. While exact release dates for the DLC remain under wraps, further details are anticipated soon.

Buy on Rakuten Japan

Background on the Games

Silent Hill f, developed by Neobards Entertainment & published by Konami, continues the legacy of the Silent Hill series, which has captivated players since 1999 with its exploration of guilt, fear & the subconscious. The title immerses users in a nightmarish town where personal demons manifest as grotesque entities, demanding strategic survival & puzzle-solving.

Meanwhile, Fatal Frame II: Crimson Butterfly, originally released in 2003, is being remade by Team Ninja under Koei Tecmo’s banner. The story follows twin sisters Mio & Mayu as they navigate a cursed village haunted by vengeful spirits. Combat revolves around the Camera Obscura, a mystical device used to capture & exorcise ghosts, adding a layer of vulnerability to encounters. The remake promises updated graphics, refined mechanics & expanded content to appeal to both veterans & newcomers.

Release Schedule & Platforms

Excitement builds as Fatal Frame II: Crimson Butterfly Remake approaches its launch on 12 March 2026, across PlayStation 5, Xbox Series X|S, Nintendo Switch 2 & Steam. A demo will be available from 5 March, offering a taste of the remastered horrors ahead. This timing aligns perfectly with the collaboration, allowing players to experience the base game before integrating the crossover elements.

Fan Reactions & Community Buzz

The announcement has sparked widespread enthusiasm on social media platforms. Fans have expressed delight at the prospect of horror crossovers, with many suggesting extensions to other titles such as Dead by Daylight for additional skins featuring characters like Hinako. Comments highlight a desire for more interactions between beloved franchises, while some users continue to advocate for ports of classic Silent Hill games to contemporary systems.

This positive reception indicates strong potential for the DLC to boost engagement & sales, fostering a renewed interest in Japanese horror gaming.

Implications for the Horror Genre

Collaborations like this not only reward loyal fans but also introduce each series to new audiences, potentially expanding the reach of survival horror. As developers continue to remake & refresh classics, such partnerships could pave the way for innovative experiences that blend narratives & mechanics across titles.

For enthusiasts eager to delve into these chilling worlds, the upcoming releases & DLC represent a significant milestone in the evolution of the genre. Stay informed as more updates emerge & prepare for a season of spine-tingling adventures.

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Fatal Frame 2: Crimson Butterfly Remake – A Chilling Revival Set for 2026

The world of survival horror is about to get a spine-tingling upgrade, as Koei Tecmo & Team Ninja have officially unveiled the remake of Fatal Frame II: Crimson Butterfly. Announced during a Nintendo Direct presentation on 12 September 2025, this full remake promises to breathe new life into one of the most beloved entries in the iconic Japanese horror series. If you’re a fan of ghostly encounters, atmospheric dread, & the thrill of snapping spirits with a spectral camera, this is the news you’ve been waiting for. Let’s dive into the eerie details of this haunting revival.

The Haunting Legacy of Fatal Frame II: Crimson Butterfly

Originally released in 2003 for the PlayStation 2 (known as Zero ~Akai Chō in Japan & Project Zero II: Crimson Butterfly in Europe), Fatal Frame II: Crimson Butterfly quickly established itself as a cornerstone of the survival horror genre. The story centres on twin sisters Mio & Mayu Amakura, who return to a childhood spot only to be lured by a mysterious crimson butterfly into the fog-shrouded Minakami Village – a place doomed to be submerged by a dam & now lost to maps.

In the village, the sisters uncover a dark ritual called the Crimson Sacrifice, where participants are brutally slain to appease restless spirits. Players control Mio as she searches for Mayu, using the legendary Camera Obscura – a haunted antique camera that captures & exorcises ghosts. The game’s fixed-camera exploration, tense combat, & psychological horror elements made it a standout, earning praise for its narrative depth, emotional sibling bond, & unforgettable scares like the infamous “Bloody Kimono” ghost.

This isn’t the first time Crimson Butterfly has been revisited; a Wii remake in 2012 (Japan-only, with European & Australian releases as Project Zero 2: Wii Edition) updated the graphics & controls using mechanics from Fatal Frame IV: Mask of the Lunar Eclipse. Yet, with modern hardware now available, fans have clamoured for a proper next-gen overhaul. Koei Tecmo’s announcement delivers just that, positioning this as the definitive way to experience the classic.

What’s New in the Fatal Frame 2: Crimson Butterfly Remake?

This remake isn’t a mere remaster – it’s a complete reimagining designed to honour the original while embracing contemporary standards. Publisher Koei Tecmo & developer Team Ninja (known for action-horror hits like Dead or Alive & recent Fatal Frame revivals) are overhauling key aspects to heighten the terror:

  • Stunning Visuals & Audio Overhaul: Expect breathtaking graphics that capture the misty, decaying beauty of Minakami Village in high definition. The trailer showcases improved lighting, detailed environments, & more lifelike animations for the vengeful ghosts. Audio enhancements will amplify the creaking floors, distant whispers, & heart-pounding soundtrack, including the haunting theme song “Chō” by singer-songwriter Tsukiko Amano.
  • Updated Gameplay & Controls: The core Camera Obscura mechanics return, but with refinements for smoother combat & exploration. Modern controls make aiming & evasion more intuitive, reducing clunkiness from the PS2 era. Pacing tweaks ensure the story flows better, while expanded features might include quality-of-life improvements like adjustable difficulty or new collectibles. The over-the-shoulder camera from the Wii version is likely retained for immersion.
  • Faithful Yet Fresh Narrative: The emotional core – the sisters’ bond amid supernatural horror – remains intact, complete with multiple endings (including the canon one tying into Fatal Frame III: The Tormented). Subtle additions could enhance the lore, but the developers emphasise staying true to the 2003 vision.

The announcement trailer, which you can find on the official Koei Tecmo site or YouTube, teases these upgrades with glimpses of crimson butterflies fluttering through darkened halls & ghostly apparitions lunging from the shadows. It’s a perfect blend of nostalgia & innovation, ensuring the remake feels both timeless & terrifyingly current.

Platforms, Release Date, & Languages

Fatal Frame II: Crimson Butterfly Remake is coming to a wide array of platforms, making it accessible to horror enthusiasts everywhere:

  • PlayStation 5
  • Xbox Series X|S
  • Nintendo Switch 2
  • PC (via Steam)

A release window of early 2026 has been confirmed, though an exact date is yet to be revealed. This timing positions it as a prime Halloween-season contender, potentially clashing with heavyweights like the rumoured Resident Evil: Requiem but carving out its niche in Japanese folklore-inspired scares.

Language support includes Japanese voice acting – essential for the series’ authentic tone – alongside English, French, German, Italian, & Spanish subtitles. No word yet on additional dubs, but the focus on localisation suggests broad appeal.

Why This Remake is Pivotal for Horror Fans

In an era dominated by jump scares & action-heavy titles, Fatal Frame II: Crimson Butterfly Remake stands out by prioritising psychological dread & cultural depth. The series has seen a revival spark with the 2021 Fatal Frame: Maiden of Black Water remaster, proving there’s appetite for ghost-hunting adventures. As the most acclaimed entry (often hailed as the best alongside Silent Hill 2), this remake could reignite interest in the franchise, potentially paving the way for more – perhaps even a Fatal Frame 1 overhaul.

Fan reactions have been overwhelmingly positive, with communities on Reddit, ResetEra, & Twitter buzzing about reliving childhood nightmares. “One of the scariest games I’ve ever played,” one enthusiast noted, while others celebrate the IP’s survival after years of dormancy. Whether you’re a series veteran or new to the Camera Obscura’s flash, this remake promises to deliver chills that linger long after the credits roll.

Get Ready for the Crimson Butterfly’s Return

Mark your calendars for early 2026 – Fatal Frame II: Crimson Butterfly Remake is poised to haunt consoles & PCs alike. Head to the official website at koeitecmoamerica.com for trailers, screenshots, & updates. If survival horror with a supernatural twist is your jam, this is the remake to watch. Will you dare to follow the crimson butterfly into the unknown? The spirits are waiting.

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Kudos to Whoever Made This

Fatal Frame is legendary.

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This post was sponsored by…ME! If you’d like to support, please buy my original meme merchandise or check out my affiliate links to get yourself some other cool things. Additional affiliate links may be contained in the above article. If you click on an affiliate link & sign up/make a purchase, I may earn a commission. This does not increase the price you pay for the product or service, so it helps support this website at no cost to you.

If you would like to support my work more directly, I accept voluntary cryptocurrency donations in BTC, ETH, XRP & XLM sent directly to necrolicious.x. necrolicious.x is an Unstoppable Domains name that resolves to the wallet addresses I have configured. Simply enter necrolicious.x as the recipient in a supported wallet (such as Trust Wallet, Blockchain.com or others that support Unstoppable Domains). Donation Disclaimer: All cryptocurrency donations sent to me are final, voluntary gifts & are non-refundable & irreversible. These donations are not tax-deductible since I am not a registered charitable organization, & no tax receipts will be issued. No memo or destination tag is required for XRP or XLM donations, as the domain resolves directly to a wallet address. By sending a donation you acknowledge & accept all associated risks, including cryptocurrency price volatility, network fees & potential loss of funds due to incorrect network selection or transaction errors. I am not responsible or liable for any loss related to your donation. No goods, services or other benefits are provided in exchange for donations. This is not financial, tax, legal or investment advice. Please consult a qualified professional regarding any implications of your donation.

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